GPUDriven Rendering Pipelines
𝑃4= + 1 4 + 1 4 SIGGRAPH 2015: Advances in RealTime Rendering course . 1080p Reconstruction • Reconstruct 1080p into LDS • Edge pixels are perfectly reconstructed. MSAA runs the pixel shader for both sides. • Interpolate the inner pixels' UV and tangent • Quality is excellent. Differences are hard to spot. 𝑃1= + 1 4 + 1 4 𝑃2= + 1 4 + 1 4 𝑃3= + 1 4 + 1 4 𝑃4= + 1 4 + 1 ...